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Using x86_64 java on M1 Macs is inefficient but it seems like arm64 versions of java are unsupported
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I tried building this for myself since I would get graphics-card related errors (I think?) when using the released linux executable. The build works and I can launch it, but the camera is blank and wh…
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The `dev-java/lwjgl` ebuild is broken. (It is also broken in the official Java overlay; the people there are too understaffed to work on small libraries like LWJGL at the moment.)
```
>>> Compiling s…
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Please ensure you have given all the following requested information in your report.
#### Issue details
I generated project from https://libgdx.com/wiki/start/project-generation, selected only des…
krzyk updated
7 months ago
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#### Issue details
If i try to toggle fullscreen mode while playing, i get an JVM crash.
#### Reproduction steps/code
```java
Graphics.DisplayMode primaryMode = Gdx.graphics.getDisplayMode()…
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Here are my thoughts on the new UI, and maybe the old UI as well since I don't remember what was carried over:
* Having defaults for the project name etc. would be good for getting started quickly.…
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**Version:** 0.16.0
**Build date:** 2017-07-02 17:27
**OS:** Linux (amd64)
**JRE:** 1.8.0_73
**Error:** `** Uncaught Exception! **`
**Stack trace:**
```
java.lang.ExceptionInInitializerError
…
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Please ensure you have given all the following requested information in your report.
#### Issue details
https://libgdx.badlogicgames.com/demos/ is down (503)
#### Reproduction steps/code
Go to…
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OS: Linux
gdx-liftoff version: 1.12.1.6
Steps I used to reproduce:
1. Create a project with template Game.
2. Tick legacy desktop as a platform (I kept lwjgl3 too)
3. Try running the project wi…
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Hi, sorry to bother you.
I understand how it feels when someone else is trying to resurrect one of your ancient projects, and pesters you with questions. But I need a Java procedural tree model gen…