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Hi,
when testing AI I noticed strange thing - it builds too many metalworks. When digging dipper I found that the problem is that preciousness of felling ax for barbarians is returned as 254 even tho…
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There should be a "Stop Production/Restart Production" Button (Similiar to Start/Stop Building) in the Ware preferences Window behind each ware setting.
This would allow the user to stop the productio…
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Quest initiated by Hungry Wolf in Metalworks G-9. Quest appears to not trigger the trade of the meat with the campfire at K-9.
Used /item "G. Sheep Meat" < t> while targeting campfire.
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dwarik, this seems related to the things that you worked on.
Forwarded from Tobias Knauss, Germany:
When I play Widelands, I usually enlarge my territory first to have enough space for building the e…
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When upgrading more than one mine at once, workers are mixed up (e.g one mine gets 2 chief-miners, the other none). Also happened, that chief-miners "disappeared" from game (after upgrading mines to d…
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This happens on labels, all kind of labels (buttons, trees, etc), on devices with android >=7.0
![ss](https://user-images.githubusercontent.com/18426095/67045341-c197f480-f136-11e9-8f53-cb18bace95…
rzv86 updated
5 years ago
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This is not a bug but a feature suggestion.
In Settlers 1 it was possible to adjust the amount of wares available in the headquarter before starting a new game. I think this can be interesting for bo…
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trunk 6146
See attached screenshot: the name of the building goes out of the window
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Imported from Launchpad using lp2gh.
* date created: 2011-12-04T14:47:19Z
*…
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The required build cost is now previewed when hovering the cursor over a building to be built or enhanced (bug 740401). First, off all; awesome, thanks a lot! I've been waiting for this a long time.
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When upgrading a building I always want it to have the same priority settings. If I have an Empire marble mine with ration and wine both at low priority, I want to retain those priorities when I upgra…