-
### Description
Hi,
We have 2 projects for our game, a client HTML game and a multiplayer server Linux build.
While deploying our game on a Linux server and using HTML/WebSocket clients we keep…
-
### Describe the project you are working on
https://jonathaneeckhout.itch.io/jdungeon For the goal right now it is easy to play this but imagine it has seamless chunk loading and unloading. As instea…
-
Why did u change the Projectile Dmg Entity ?
It had Prediction steps, angle and Gravity implemented.
But now its all removed and the same as MissileDmgEntity
Was there a reason for it?? like it …
-
Hey, Suri!
_ISSUE 1_
**Recently you fixed an issue I had with hit detection, and after the fix it worked perfectly. With the new patch, the problem is back.**
https://github.com/suriyun…
-
I had made a previous post, but I closed it and made a new one to avoid confusion since it had two separate issues in them.
Previously, I had this problem, and it was fixed on #2402
But, with t…
-
The HandleRequestCashPackageBuyValidation
has a bug i think.
![image](https://github.com/suriyun-production/mmorpg-kit-docs/assets/7702658/58592367-311e-4547-a75e-5cd048351ebe)
The isupdatingI…
-
Hi,
Sorry if this is the wrong channel to ask, but does this project allow you to make in-app purchases through Steam overlay or not?
If yes, can you link which documentation page (or tutorial) sh…
-
On Windows, mimalloc uses fiber locals to detect the end of a *fiber*, then uses that to free the *thread* local heap, instead of freeing the *thread* local heap when the *thread* ends.
Zoxc updated
3 months ago
-
### Describe the Bug
As soon as I open the CTE2 modpack it gives me the error as soon as it loads open MC.
### Reproduction Steps
1. Press "Play"
2. Wait for MC to do initial loading
3. Sho…
-
The target for lag on my end should be ~99 ms or under for I am on the other side of the world from Germany (~9 hour time difference from berlin time to vancouver time) and I have starlink satellite i…