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Hello!
I'm trying to implement the many models and algorithms described in this library in the context of Tetris: specifically for multiplayer Tetris where players compete to efficiently clear lines …
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The simplest approach is to RNN through the game: preserve some signals from some subset of layers from move n and feed them as input to the NN at move n+1. This would give an opportunity to the NN to…
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Hello,
I am trying to reproduce the result of Muzero on Atari (I am using the MsPacmanNoFrameskip-v4 env as it's the one with the most published result on the original paper of [Muzero](https://arx…
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The paper show three runnings of CrazyClimber as below. It seems stable and of high performance.
![image](https://user-images.githubusercontent.com/55612720/161984330-2b264f38-2d19-4c24-8120-e805589e…
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### Question
Hi, I would like to know if Gymnasium supports the functionality of simulating actions in a given state. For example, the agent is in a state and wants to perform a simulation five steps…
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I was looking at the implementation of the minigrid environment as inspiration to create my own environment. I noticed that the correspoin efficient muzero config doesnt actually use the environment. …
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### Description
I've got a self-play (not important) function that I would like to execute on the CPU, but I'm running into an issue where the execution mysteriously freezes on the 32nd iteration. No…
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I'm using ubuntu 18.04 and ray 1.3
Even when capping replay_buffer_size the memory increases almost linearly for each SelfPlay.continuous_self_play() agent.
Is this a known bug? Are there any su…
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Please provide steps or model files to reproduce this issue.
**Examples:**
[base_libri.pt.zip](https://github.com/user-attachments/files/16401716/base_libri.pt.zip)
[best.pt.zip](https://github.com/u…