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### What happened?
When BepInEx is installed in Cultist Simulator, it causes Cult Simulator-native dll mods to crash when referencing types from certain other dlls.
Here is an error from Autoccu…
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**Describe the bug**
Unity does not build a WebGL project while zenject is imported. The Android build works fine.
**To Reproduce**
Import Extenject, run the build for WebGL.
**Expected behavi…
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I am trying the evaluate an expression using DataTable, But it's throwing the below exception on line `var temp = dt.Compute(formula, filter);` I have followed [this](https://learn.microsoft.com/en-us…
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- [ ] Design & implement new, POCOs-only (no database) simulation module _draft_ using current simulation algorithm.
- [ ] Extract integration tests for this new module from current real input/output…
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**Describe the bug**
Unity linker fail when building a project that use ZenjectTestFramework in project and stripping is enabled.
```
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStr…
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https://github.com/ncalc/ncalc/blob/0abc655714a46b443328ec6bc387a4f1dd56155d/src/NCalc.Core/Helpers/MathHelper.cs#L414-L419
my test code:
```C#
using NCalc;
string input = "3.1 ** 2";
Express…
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When I try to use the "play" or the "apple play" labels, the behavior is not correct. Instead of Play/Pause behavior, I end up with Previous Track behavior.
It seems odd because in the source code i…
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```
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultB…
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For the development of #174 we must get rid of the event handlers, because it is impossible to clean up the subscribers without storing the delegates somewhere (it would create some unnecessary overhe…
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I have a Renault dashboard and I really want to support it to the max, so I know about the arduino current limitations because of the leds. Possibly such as indicator lights and I want to run everythi…