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Can now rebuild the entire project on linux but there is some undetermined issues.
The Overlay will run although dashboard input is oddly inverted but still seems to work...
However after installi…
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Collecting harfang==3.2.5
Using cached harfang-3.2.5.tar.gz (49.1 MB)
Installing build dependencies ... done
Getting requirements to build wheel ... done
Preparing metadata (pyproject.toml) ... do…
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ShowOverlay from image doesn't work for me. Googled, tried several releases of openvr. The following doesn't show anything (skipping error handling that don't fail):
vr::IVRSystem *pVRSystem = vr::…
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Idea would be to either use a trait/structs to specify what we want to set/get, and we dispatch to the different functions depending on that. This would mean we end up with a single set/get transform …
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Is this supposed to be working with Oculus Rift as well?
As soon as I start Oculus home it will close the OpenVRTwitchChat.
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**Describe the bug**
Maybe once a week for at least a couple years I would notice that my personal bindings would get reset to the "OVRAS Knuckles Default" instead of my personal bindings. I only no…
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So, I've been working on application that has a overlay pop-up feature. Before the SteamVR update, it worked all fine. But since the last update of SteamVR which was yesterday(Jan/10/2018 KST), when I…
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So the user can rebind actions when the game is active, great, but we for example have menus etc that show info related to current bindings, we need to refresh this info when bindings are updated. Wou…
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I'm having trouble navigating the panels:
I do not use "look to activate" on the panels. Personal taste, usually I use 1-2-3-4 for the panels, so I've tried adding holo buttons for that which is a …
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Hello,
I'm trying to figure out how to implement an example comparable to the one provided by cpp openvr (hellooverlaycontroller) that display a qt window to the steamvr dashboard.
I know we can…