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### Round ID / Commit SHA
_No response_
### Client Version
514.1589
### Description of the Issue
Three tiles apparently have redundant paint helpers causing warnings during initialization:
```
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Hi, I think I have identified an issue that affects `line-pattern`s that use a `step` expression.
**maplibre-gl-js version**: 4.7.1
**browser**: At least Chrome and Firefox
### Steps to Trigger…
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PAINT
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Currently, the lifecycle of ThorVG's paint is managed based on reference counting. It is possible to consider introducing the Canvas::pop() function as the opposite of Canvas::push(). push()/pop() fun…
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do one single item I have to play around [react-native-opencv3-tests](https://github.com/adamgf/react-native-opencv3-tests) to see how things work in this library.
I have to achieve something like …
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Hello!
I have been testing out this library, and some incredible work has been done on this so far.
I have a use case where I need to be able to paint icons (SVG/PNG) to the grid rather than jus…
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### Description of the bug
Painted seam enforcers/blockers have no effect when XY Compensation is used. Resetting XP Compensation to 0 makes seam painting work again.
### Project file & How to repro…
curby updated
2 months ago
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An edit node in Houdini seems to become a paint node in Unity, whereas a paint node in Houdini seems to be just ignored in Unity. It also seem like these edit nodes are extremely eagerly picked up, ev…
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This will be similar to pencil, but allow configuring of the brush size and (eventually?) brush textures as well.
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### Is your feature request related to a problem?
Support Blockers are the absolutely tedious and non intuitive at all. They require so much more work to get right as we have to scale them, then rota…