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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current behaviour
"Connecting to peers..."
### Expected behaviour
Should connect and sync
### Steps to repr…
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You did a great job so far and you would like to review below points:
1. line 55-59: you can create a forEach loop with two parameters (element and i)
2. line 6-9: you can create a new module with…
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You have excelled in the way to design things. Some changes are suggested as follows:
1. Image alt value attribute should be more descriptive.
2. It is better to give min-width in the `body` tag t…
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Please use variables it will make your project more maintain
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Amazing code!
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Amazing code!
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### Describe the project you are working on
A 4-player peer to peer FPS game using Godot‘s integrated multiplayer framework (MultiplayerSpawner, MultiplayerSynchronizer etc.)
### Describe the pr…
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I kindly suggest that you make your Readme file more descriptive about your project so that users can easily understand
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**Describe The Problem**
When I have the Wireguard configured to a network /24 I can create new Peers without issues via WGDashboard web console normally, but when I set the Wireguard Network to /16 …
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**Describe the problem**
After 100 peers have connected the management server stops letting more connect.
**To Reproduce**
Steps to reproduce the behavior:
1. Self-Host
2. Permit more than…