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`VirtualAssetsBuilder` should be able to flip sprites vertically as there are sprites that cover less than half of a circle (i.e. less than 9 facings).
Example: sprites for mining towers on Mine buil…
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Images seem to generate fine, but after they're done the task fails.
```
Mitch:sliceup mitch$ grunt spritesheet
Running "spritesheet:generate" (spritesheet) task
src/img/sprite.png created.
src/img/s…
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All others properties that I passed in the spritesmithOptions object work great (algorithm, padding), but I can't seems to make the sorting work properly.
Here is the config from my Gruntfile:
``` …
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[![Shikabane](https://cdn.discordapp.com/avatars/1084140885169668156/e785f4cefdde665e2a5de7fda0696200.webp?size=40)](https://discord.com/channels/640872911678341130/1271346350767734807/127134635076773…
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When compiling my css in compass with a sprite, I get the following errors:
> error scss/app.scss (Line 107 of icons/*.png: Mixin sprites doesn't have an argument named $separator.)
The funny thing …
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Temporary animations for character movement (no weapon) are done.
We are going to need a way to adjust the speed at which sprites cycle. Some sprites might need to cycle slower or linger on a particu…
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Do images seem to work just fine for you? If so, I’ll do more investigation…
```
ERROR in ./src/images/sprites@2x/icons-s91a7691adc.png
Module parse failed: /Users/username/Repos/guidebook/gears3fe/s…
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Currently our SVG sprites for the Dreamworld art is limited. Official artwork is present from Pokemon with id 1 through 649.
Newer Pokemon artwork is available only as PNG.
We could scrape those P…
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I've been trying to switch a large codebase to Wellington from Compass, but the issue I am running into is when current codebase is relying on the magic sprites, i.e.:
```
@import "icons/*.png";
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```
We need to add an option of changing the text label on the "Browse" and
"Cancel" buttons in the image fields.
Currently the text part of the button is part of the image it self (brow.png).
I'm …