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When using or playing Unreal Engine 4 based games the steamclient won't close itself after a gaming session even after half an hour after game session ended.
Not good ,not bad but seems related to …
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```
sudo make test
make[1]: Entering directory `/home/vagrant/libslax-0.16.14/tests'
make[2]: Entering directory `/home/vagrant/libslax-0.16.14/tests/core'
... test-authors-01.slax ...
... test-author…
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Hello Adam,
thank you for such an original engine - I love this idea!
Patricia was running on a chess server for me and I noticed a time management issue?!
A basic idea is: do not start a new ite…
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I'm running it on a PlayStation Classic which is a armv7 device similar to a raspberry pi 3. When I have the engine convert the textures to optimal format like this:
![2023-12-24 02-31-16 mp4_snapsho…
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**Describe the bug**
I have built an arm64 binary and am trying to get it to run on an M1 MacBook Pro. It fails at launch with the warning:
`WARNING: Cannot find desired video mode, selecting dev…
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steps:
```
./premake5 gmake //or gmake2
cd build
make config=release
```
`../src/charset.cpp:35:8: error: use of undeclared identifier 'RWDEVICE'
static RWDEVICE::Im2DVertex *ver…
halpz updated
6 months ago
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Perhaps this is a stupid question, but still: Do you have any plans to port the application to Linux/MacOS?
The fact is that re3/reVC make GTA 3 and GTA: VC available on MacOS and Linux, so your too…
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The mod is perfect in RE3 save for the fact that you are standing too far back from the character and the zombies that you are shooting are even further than that.
It would be great to have an opt…
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This is related to #22 but is more general.
Saruman never produces a _bestmove_ unless the _go_ command is followed by _wtime_. However, it appears to ignore the values of _wtime_, _btime_ and _mo…
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It seems like limits can be bypassed, or at least status reporting on numbers running can be wrong, possibly related to jobs failing and retrying. Eg:
```
$ wr status -i re3.rsync_ibdx10_2 -r
…