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Hello again,
It appears there may be a possible issue with the capture filter (for adding a logo/watermark etc)
I had come across it before when experimenting with certain color formats for USB …
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### Describe the bug
![image](https://github.com/user-attachments/assets/bef1a559-41de-4898-9667-4ba55107ad4e)
先框选world然后删除hello再框选rect然后删除world后回来移动rect就会出现这种情况
### Your Example Website or App
ht…
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I just discovered this repository and it looks very good.
A question I would have is if it is possible to get the rotation a rect?
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GetInspectString exception on TableRimatomicsMachining822439:
System.InvalidCastException: Specified cast is not valid.
[Ref B7FE9FFD]
at RimWorld.CompReportWorkSpeed.CompInspectStringExtra () [0x…
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无效
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Could you please make a Rect tool equivalent? Or do you have any idea of how to make it? I really need some guidelines. Truthfully, I just don't know how Unity's Rect tool works at all. I've played wi…
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### CheckList
- [X] I agree to follow this project's Code of Conduct
- [X] I have read and followed the [Contributing Guide](https://github.com/fabricjs/fabric.js/blob/master/CONTRIBUTING.md)
- [X] I…
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Currently, navigating away from the path where the highlighted element is mounted has no effect on the pointerPosition.
Listening to pathname changes can hide the Onborda overlay, and reveal it once …
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Hello! I'm trying to use the "dirty rects" principle in my pygame project and I'm running into some strange behavior. Here is the code for a simple example, in which a circle + square is drawn at the …
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Hello,
i'm receiving the following error when attempting to animate a button inside a CustomScrollView with slivers.
```======== Exception caught by scheduler library ============================…