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Hi I'm trying to do a combination of the two example from the website, to create some buzzing bees. My problem is that nothing is showing up. Here's my code. `// setting varables
let bee = [];
let n…
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dva是对react全家桶的最佳实践整合,已经能够非常有效地提升开发效率了。在实践中,发现dva理论上可以有更好地开发模式。因此,这里我提出一个建议,对dva进行改进,也希望参与到dva的开发之中。
## dva的model
dva常规的model编写结构如下所示:
```js
{
namespace: '',
subscriptions:{},
state: …
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In a few places in the Area Model review https://github.com/phetsims/area-model-common/issues/99 I noticed that `options` was being used for a named parameter pattern instead of a pure "options" patte…
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Hi,
I just tried jwalkable and it seems cool with how simple it is. But when I try, it doesn't generate any path for me. I tried this:
float width = 100;
float height = 100;
…
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It's constructed as:
```js
var containerRectangle = new Rectangle( {
rectX: -options.containerWidth / 2,
rectY: -options.containerHeight / 2,
rectWidth: options.containerWidth,
rectHeigh…
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I can't get seem to set a texture to a render target, render to it, and then switch back to `nil` on the SetRenderTarget and then render the prior texture to the screen.
My renderer returns `true`…
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Currently, there are a number of methods that are auto-generated (instead of being inside the inherit block). These may mess with editor auto-completion/inspections, and are generally harder to read a…
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``` java
/**
* Test if the 2D point is in a rectangle (relative to the GUI). Args :
* rectX, rectY, rectWidth, rectHeight, pointX, pointY
*/
protected boolean isPointInRegion(int left, int top, int…
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```
A popular option in my last project, MiniBot, was the Widescreen View.
Using the same addresses for World Only View, this option allows users, who
can't drag their game-window-size bar down to the…
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```
A popular option in my last project, MiniBot, was the Widescreen View.
Using the same addresses for World Only View, this option allows users, who
can't drag their game-window-size bar down to the…