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### Description
In the donate landing section, there are three buttons we need as reusable components [design](https://www.figma.com/design/Yq8LKeIVka701hYL45heud/Colors-for-DA?node-id=181-9480&m=dev)…
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Adding a clear structure map in the documentation to guide contributors on where specific files and folders are located and what they contain.
- This helps new contributors quickly understand the pro…
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Some of our reusable component images are quite large, especially anything cuda related, which leads to long download / startup times. We should try to minimize the images of our reusable components.
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### Feature Title
Project Structure Map
### Problem Statement
Adding a clear structure map in the documentation to guide contributors on where specific files and folders are located and what they …
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This issue will be worked on in Unity by navigating to the following path: Project > Assets > Scenes > DemoPrincipalScene. The weapon model to be implemented can be found in Assets > PolygonSciFiCity …
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Having a single reusable component for interactive blocks makes it possible to improve state management by consolidating state handling in a single reusable source. Currently, the state is manually in…
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### Describe the documentation update.
Adding a clear structure map in the documentation to guide contributors on where specific files and folders are located and what they contain.
**For example:…
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### What is the problem this feature would solve?
no possibility to create middleware / procedure
### What is the feature you are proposing to solve the problem?
```ts
import { RpcMiddleware…
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I apologize in advance for this issue's massive length.
I would like to start a discussion on some ways I think the generators could be changed to make the resulting components more easily reusable. …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Issue Description
Add a clear structure map in the documentation to guide contributors on where specific files…