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given the setup below I'm trying to understand where I would create cancellation tokens so that game actions could be cancelled when the game object is destroyed. Do I need to pass the token all the w…
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Currently, when you put a `ReferencePicker` attribute inside another `ReferencePicker` member, the child just shows the label without the `ReferencePicker`. I suggest having the `ReferencePicker` go d…
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### What happened?
## Desired Behavior
It is possible to create an instance of a field in the Unity inspector, on a field marked `[SerializeReference, SubclassSelector]`, whose data type is a conc…
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# Environment
- Animancer Version Number: 7.2
- Animancer Pro or Lite: Lite
- Unity Version: 2020.3.0f1
- Platform: Windows 11 64bit
# Description
In List, modify a SerializeReference ITra…
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Setting a value to the SerializeReference field isn't persisting it to a file. This could be a bug in Unity 2019.4.5f1 Linux, needs investigation.
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### Feature destription
It would be perfect if it supports JSON serialization.
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### Improvement destription
So currently, it looks like if you Serialize a reference (say, to an object implementing an interface) through the SubclassSelector attribute, and then you move that scrip…
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Notably, abstract classes on their own, and lists of interfaces both work, but lists of abstract classes in particular are ineffective. Arrays also don't work. Sample code to demonstrate the issue:
…
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Hello,
I updated my Perception project to 0.10.0-preview.1 today. In the previous version (0.9.0-preview.2) I had created a custom Randomizer which would change the value of the `k_RgbFilePrefix` p…
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### What happened?
When drawing an array of serializable classes (as SerializeField) that contains a SubclassSelector, adding a new instance to the array creates duplicate references to the subclass …