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after updating to 1.8.0 i see wrong colors in rendered models
this was in 1.7.0
![photo_2019-04-02_15-30-16](https://user-images.githubusercontent.com/23726353/55402521-543ac280-555c-11e9-8d91-9f9…
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### SPECIFIC ISSUE ENCOUNTERED
While placing a model on the plane the colors of the models are getting affected when they are viewed from different angles. I have provided screenshots below -
Thes…
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In Sceneform sample app we are loading models from model folder, in case I have more then 20 models assume for any shopping app then if I put all those models in asset folder, apk size will increase, …
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If I convert a gltf to sfb, which has no basecolor texture, the sfa file will show null. If you manually specify a texture in the sfa via the injections (see code below), then everything works correct…
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on loading GLTF files from the server, objects are not taking the origin but counting as position (0,0,0).
but when the same file we check in blender all the objects are in correct order.
![sc…
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```
vmd gradle task
.pdb ---------> .obj -----------------> .sfa/.sfb
```
Based off the above envisioned pipeline for files representing 3D models, before I get into the …
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Whenever i am trying to use --scale_overide command the exe stops working.
Can you please tell me how to use this command to override the scaling value of my files?
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Regardless of model complexity, converting a glTF to sfb always fails when it has no normals.
Example glTF:
```json
{
"accessors": [
{
"bufferView": 0,
"comp…
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I would expect that, if an SFA file is present for the given SFB and if converter is launched without -a option, the content of SFA is used to update SFB.
Android Studio allows changing SFA file an…
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Getting below resource not found error, when I try to convert file from Poly to .sfb format.
Image is generated but colors are not rendered properly.
ubuntu@ubuntu:~/Downloads/google-ar-asset-co…