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### Tested versions
- 4.3
### System information
Win 10
### Issue description
The wall has Distance Fade enabled. It stops to casting shadows.
![image](https://github.com/user-attachme…
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## Context
While working on some changes to one of our fuzzers, we observed that the fuzzer was failing our health check and was quickly exceeding our 5GB RSS limit.
We eventually narrowed it do…
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Shadows are an essential part of 3D graphics realism. We should develop support for some basic shadow mapping
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A runtime field can shadow an existing field with the same name, whether that be another runtime field or an indexed field. A runtime field may shadow for instance an indexed field that has wrongly co…
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```
Inspired by http://reviews.llvm.org/D6387 and earlier changes to TSan memory
layout, here is a plan to change MSan memory layout to
* support gdb (i.e. non-ASLR case, with code at 0x555...),
* …
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The `/src/main/shmem/shmem_cleanup.c` module could use some refactoring so that it can be used to help cleanup temp files in addition to shared memory mappings.
Currently, this module is used to fi…
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I had an odd idea...
What if instead of building a shadow map for sky lighting, we calculated the shadow from each object into a massive array of relatively low-res`*` shadow images, and merely pro…
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As the title says the animation state gets only updated when a geometry is inside the main camera. When animation is combined with shadow mapping it should also be updated in case any shadow cam is re…
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A working implementation of Parallax Occlusion Mapping (POM) with self-occlusion/self-shadowing will release the bounty of $100 on Bountysource.
Suggested implementation (Optional):
- An option t…