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This is a must in any game engine, to not utilize Houdini's procedural content generation & particle handling abilities would be shooting ourselves in the foot, this is an absolute must for the engine…
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### Procedural Modeling of a Building from a Single Image
Inverse Procedural Modelling. Extract facade grammar from a single image.
* [Article page](https://www.cs.purdue.edu/homes/gnishida/photo/…
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### Feature Request
I had a difficult time understanding the "split" and "sequential" features, even after reading the docs - I went on the Discord and got more of an explanation from [this video](…
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Hi
trying to change the unreal_temp_path and I can see the path reflected in the field in the UI in UE4, but has no effect, the temp mesh is still been created in the default location.
![image](ht…
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Hey,
Houdini introduced a new render procedural systems to solaris/husk.
The render procedural can be executed prior to the rendering and tho create the geometry only in memory.
Reasonably it…
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SOP_OpenVDB_Scatter overrides the syncNodeVersion() with a check for the version of VDB the SOP was placed in:
https://github.com/AcademySoftwareFoundation/openvdb/blob/master/openvdb_houdini/SOP_O…
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I was testing the inputs and it might be good to try normalise shift for snapping across all of the visual widgets, I noticed a few didn't have this functionality.
I like the shift-up/down behaviou…
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I used UndecoratorBis.jar,it works fine.but when I Clicking the taskbar icon in Windows 7 does not automatically minimize the stage.
Is there a way to solve this problem?
Rhain updated
8 years ago
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### Description of Issue
UsdStageRefPtr ends execution on Visual Studio
### Steps to Reproduce
1. VS 2022 and Build tools for 2017
2. Build OpenUSD as specified in the instructions
3. Make a smal…
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My use case would benefit greatly from a setup where a master HDA would distribute HDAs into the world, which would then do their thing.
The problem here is that I have not yet found a way to pass …