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Já pensou em trabalhar em um dos unicórnios brasileiros e na plataforma líder na América Latina de crédito e soluções 100% online? Se sim, essa oportunidade é para você!
A Creditas trabalha ativame…
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**Describe the bug**
It seems like there are some implementations for bevy 0.9 missing:
```
◇[fedora-toolbox] ➜ conductor_sim git:(main) ✗ cargo clippy
Checking bevy-discord-presence v0.4.0…
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# ECS Game Architecture with Unity and Entitas
This is my mental model based on which I decide where to put my code.
Feel free to comment so we can improve this model further
![Entitas-Game-Architec…
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## Nossa empresa
Que incrível que você está aqui e tem interesse em fazer parte dos nossos times. A TQI é feita para você, sim você que quer ousar sem receio e vivenciar grandes desafios. Você fa…
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I haven't tested this, but I'm struggling to see what benefit world flags provide over simple components. I mean, isn't this...
```haxe
static function main() {
//...
var john = createRabbit…
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Madge is a tool to detect circular dependencies. It is important to find them as they may randomly break applications. sim-ecs is of a size which makes it hard to find them manually, so this tool will…
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De-/serializers must be able to handle `Entity` fields. One common case where this becomes important is when creating a hierarchy. The usual strategy is to use a Parent component, which is a wrapper w…
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Hello, not an issue , just gving some advice because i was curious. im stuck on a stupid bug in wpf and my level editor and monogame , and jsut chekcing on how your were dong with monogame. and tha…
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I know that it is not possible to attach the same component multiple times to an entity.
I was wondering if it would possible through some C++ magic or whatever, though.
I tried it with:
```cpp
…
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## Empresa
Que incrível que você está aqui e tem interesse em fazer parte dos nossos times. A TQI é feita para você, sim você que quer ousar sem receio e vivenciar grandes desafios.…