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The current animation system is not powerful enough.
We should improve it.
More details coming soon
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```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
-
```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…