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These keywords are for the search filter feature. See #340.
- [ ] Controls
- [ ] Sprites
- [ ] Music
- [ ] Sound
- [ ] Arrays
- [ ] Boolean
- [ ] Canvas
- [ ] Color
- [ ] Images
- [x] Math
- [ ] Rando…
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Yes, I said canvas. @Phrancis suggested we do a 3D animated model for the card images - and it sounds cool.
Essentially, we would be putting 10-20 animated THREE.js canvas instances complete with te…
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For an ui element made out of `graphics::Canvas`, is it better to
1. build a new `ui::Canvas`
2. make it so that `ui::Image` can accept either `graphics::Image` or `graphics::Canvas`
3. make …
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The game should be very, very simple and just to showcase ChesterGL, with all features:
- animations
- canvas fallback
- shaders
It should show how to handle input and probably sound (SoundManager? h…
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### Is there an existing issue for this feature request?
- [X] I have searched the existing issues
### Is your feature request related to a problem?
Simply a quality of life thing which will probab…
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I'd like to suggest some changes to the design of the meter:
1. Make canvas background white
2. Change the initial fill colour of the rectangles to a light grey
3. Change the outline of the recta…
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It looks like the "Check the usability of the image argument" algorithm from the spec returns "good" for data: images in IE and Chrome even when per current spec it should not. Testcase goes like so:…
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@zmoog suggested to add a side menu as in mezzanine as it improve switching from one app to another.
![mezzanine-side-menu](https://cloud.githubusercontent.com/assets/12932/6557247/e79927a0-c673-11e4-…
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Is there any way to use a custom div or canvas to generate the waveform? Normally we are using this.
`
var sound = new Howl({
src: ['sounds/game-sounds.ogg', 'sounds/game-sounds.mp3'],
sprite:…
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_Originally written by **Yoshi | 76561198090152585**_
Game Version: 1.2.0123
*===== System Specs =====
CPU Brand: AMD Ryzen 9 3900X 12-Core Processor
Vendor: AuthenticAMD
GPU Brand: NVIDI…