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I greatly enjoy this mod and the concept behind it. Building spaceships from preset models and flying around with them. The problem is there isn't really anything I can find with the same idea for sta…
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Also I would have a generic Combat system built in, something simple that you can turn off and on. A simple Melee option with just a punching animation, a simple Gun animation with simple damage, simp…
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### Short Description of the issue:
It has been noticed that ships with velocity rating over 380% display a behavior where they can shake and be displaced abruptly when being piloted by the player …
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@chrisvfritz Can you take a look at this? It's [hosted here](https://bdpettway19.github.io/MI-449-SS17-741-html-atom-and-basic-elements-JmL5o8/) and meets the following criteria:
- [x] Each of the …
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if this is not done, it crahses
```
java.lang.IllegalArgumentException: Try to teleprt outside of World borders!
at futurepack.common.spaceships.FPSpaceShipSelector.moveShip(FPSpaceShipSelecto…
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Space background that could be moving (?) and uses a SlideInAnimation.
A cool fade-in of all view elements would be really nice.
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In a somewhat traditional scene setup, my camera has an associated transform (i.e. the model matrix of the camera node), and then I derive the view matrix by inverting the model matrix.
Most exampl…
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We'd like to have connectors always curve clockwise (or counterclockwise) relative to a perimeter anchor source.
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I'm on the lookout currently for interior sci-fi tilesets and spaceship exteriors (possibly modular) that work well together.
This is very much not the style I was looking for, but is a very nice m…
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To support games that use vehicles, I'd like to propose a simple actor sheet that can represent the most commonly used stats. I've attached a mockup below which is based on a character sheet. The key …