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Hello, to begin: Great work!
Will there be a way in the future to be able to use the progressive loading feature on multiple scenes?
I would like to visualize a large number of splat scenes in m…
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After I get good result in this rendered video (see this [Thread](https://github.com/grasp-lyrl/NeRFtoGSandBack/issues/4)):
![image](https://github.com/grasp-lyrl/NeRFtoGSandBack/assets/60387342/7622…
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Can 3DGS render depth maps?
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(Implemented in EdgeDB here: https://github.com/edgedb/edgedb/pull/5080)
- [ ] Add double star `['**']` that contains all properties *and links*
- [ ] Try to add an overload to `e.is` to make this…
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Bad reader to path: shaders/pointcloud/vertex.glsl?
Bad reader to path: shaders/pointcloud/fragment.glsl?
Invalid shaders supplied?
Bad reader to path: shaders/splats/vertex.glsl?
Bad reader to pa…
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There seems to be some instability in splat size and rotation when getting quite close to splats. I've tried to debug this but could not really pinpoint the exact issue. I've tested this in another to…
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### Chunk Building Tiles
New Tile set that can be used to build out bloody dungeon tile chunks (and used in Travaal Dungeons)
- [ ] Black Brick Tile
- [x] Bloody Wall Tile
- [ ] BloodRed Brick Tile
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As an a-frame developer adding multiple gaussian splats to a scene, I would like splats to naturally occlude each other as though they were placed in real space together.
Issue: By default for tran…
kfarr updated
11 months ago
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You should add an option to choose how many random splats appear and how often they do. For example: every "x" seconds do "x" number of splats. Or even the possibility do to it in a range. For example…
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Some ideas in regards to performance. Ultimately it would be nice to get (a subset of) this to work on a Quest 2 / 3; currently that's running at 5-10 fps and very choppy. So are the other three.js im…