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Noticed this bug while testing a map in Half-life 2: Deathmatch.
Here is how to recreate it:
1. Firstly hosted a local server, then launced a work in progress map which had some custom textures in it.…
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Hi
Great repo, Wondering if you are planning to add ssl certificate mode or can guide me on how to add that support i am happy to take it up.
thanks
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Hello!
This project seems to expect users to write extension in C++, right?
I'm wondering if it would be possible to write extensions in another language, such as golang?
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At the moment, Half-Life 2, Portal, HL2DM, Day of Defeat and Counter-Strike all have a directory named hl2 containing identical VPK files for a total of just under 3GB. These VPKs in each game's hl2 d…
Tea23 updated
2 years ago
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Discover and fix security and compliance issues within any component of Kubernetes. We will be using steampipe kubernetes mod to perform controls.
- [x] UI/Frontend
- [x] API/Backend
- [x] Agen…
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mp_usehwmmodels and mp_usehwmvcd no longer work since possibly steampipe. I have been unable to erable HWM models since it takes no effect.
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Affected game: Portal, HL2 (tested not as thorough with HL2, current Steampipe version)
Short title: High Velocity Model Reset
Issue description: When the player gets launched, whether by a slope, o…
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```
After the steampipe update, I can't seem to save the changes. It requires gcf,
but tf2 doesn't use it anymore.
```
Original issue reported on code.google.com by `gjat...@gmail.com` on 26 Dec 201…
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```
After the steampipe update, I can't seem to save the changes. It requires gcf,
but tf2 doesn't use it anymore.
```
Original issue reported on code.google.com by `gjat...@gmail.com` on 26 Dec 201…
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Weapon sway, despite being in code remotely, does not work. Please fix.
Also, Why am I even reporting an error, this GitHub was basically abandoned a long time ago, along with the Steampipe project.
ghost updated
7 years ago