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## Describe the bug
When playing NeosVR on Linux, anytime I pressed the SteamVR menu button, the game would stop rendering in VR, I would see the default VR environment (the one that shows up when no…
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This is a feature request to be able to hide the steamvr laser pointer for custom overlays.
My problem is that I would like to be able to have a custom pointer to interact with my overlays, since t…
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**Describe the bug in detail:**
A new issue has appeared since I upgraded from a GTX 1080 to a RTX 3080.
When showing an overlay of a specific window such as Discord, I begin to encounter an issue…
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**Describe the bug**
After attempting to fix the Index's microphone via adjusting the default-audio-sample in pulseaudio, SteamVR unexpectedly gave me a 307 error on Wayland sessions. Several attempt…
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So, I've been working on application that has a overlay pop-up feature. Before the SteamVR update, it worked all fine. But since the last update of SteamVR which was yesterday(Jan/10/2018 KST), when I…
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I am trying to register an overlay application to auto launch. I wrote the following function for testing purposes. The path of `manifest.vrmanifest` is correct and `AddApplicationManifest` returns `V…
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We are trying to set up DesktopPlus on multiple flight simulators so that it shows up in the same location every time. We are mirroring iPads with Mirroring360.
Is there a config file or something…
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I haven't tested this application yet, but I noticed one thing from your description:
> Note: Overlays will always draw ontop of other game geometry. This is less noticable if you attach them to the …
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I am trying to write a SteamVR (OpenVR) overlay app. OpenVR requires a handle to the D3D11 texture to use to render the overlay. I have a Veldrid texture that I set as render target (drawn on by ImG…
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Hello, Giuseppe
Quite a long time I have been struggling with mentioned error.
I'm running Windows 10 x64, HTC Vive, nvidia 1070 and amd fx-8320.
Following code:
```kotlin
import openvr.lib.*…