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### mpv Information
```bash
mpv v0.39.0-233-g9af491fc80 Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
built on Oct 26 2024 08:15:05
libplacebo version: v7.349.0
FFmpeg version: n7.0.2
FFmp…
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Completely baffled. I have some kml and when set up the KmlDataSource with NO ellipsoid, it renders perfectly with all parts (polygon, placemark points with icons, linestring, labels). When I pass i…
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Expectation: We see a decrease in load with a decrease in the number of objects on the scene
Reality: A scene without objects loads the system many times more than a full one
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**Describe the bug**
Skin material, the surface scattering 3S rendering effect is poor, and the effect of light transmission cannot be seen
**To Reproduce**
Steps to reproduce the behavior:
1. S…
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### Description of the bug
Quite similar to #12670, but slightly different, as these extrusions do not connect to any other extrusions (except above them).
Perimeters are generated hanging, and ar…
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Hi! Thanks for your perfect project!
I have a question about scene reconstruction with UDF. In your project, it is indicated that when reconstructing an indoor scene, using UDF could have an even b…
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Primary goal is to allow hardware acceleration - this is something that is frequently asked and, while this is not "must-to-have" it is certainly "nice-to-have". In general, it should give us:
- Bett…
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The newsletters grouping on the [all newsletters page](https://www.theguardian.com/email-newsletters) is currently manual. See https://github.com/guardian/dotcom-rendering/blob/main/dotcom-rendering/s…
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## Description
There is a noticeable difference in the appearance of materials when viewing them on Windows versus Android platforms using glTFast. On Windows, the materials appear correctly. However…
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I’d like to be able to directly draw to a surface or texture within Masonry using wgpu APIs. Masonry would control the visibility, location, size, etc. of the view and allow me to implement a widget w…