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Firstly, thanks for the crate!
Would it be possible to get this crate working when building for WASM?
I've built a text based adventure game which I'm also building for WASM and it's a shame for…
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**Feature Request:** Import Adventure-Aware Extended Bestiary Fluff
**Extra Information** In VTTs like Roll20 when an NPC is included as part of an adventure they typically have an extended level of…
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Instead of the rather specific Lätkäzombit-adventure, the example game that comes with the engine could a very plain "template" adventure, without story, real characters and just "insert witty retort …
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### Expected behavior
GlobalTranslator should translate TranslatableComponent of join & quit messages when they are printed to the server log
### Observed/Actual behavior
GlobalTranslator doe…
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Might be related to #369.
When `hasPermission() == false`, `SimpleCommand` classes will only forward the command if no arguments are used. Adding any argument will make the proxy catch it, throwing…
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An important part of PaperMC's API is support for Adventure API translatable components, which I am making use of a bit for Minecraft text (e.g: item names) but this is redundant if I don't make my ow…
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I want to make my text adventure to look like DOS. To do that, I need to apply custom styling to the interpreter. However both the Inform 7 template as well as self-contained file you get from the sit…
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### Description
Heyo, we own a (somewhat) larger Modded server (running Fabric 1.20.1) and we've been noticing our console being spammed with the repeated message of:
`Fetching packet for removed en…
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I'm running three Purpur ervers with a Velocity proxy on Minecraft 1.20.1 and I have InteractiveChat installed on all backend servers with ProtocolLib, Vault, PlaceholderAPI and `Bungeecord: true` on …
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Hi Adrian.. Thanks your 192-foil Best Hits a repast from reality for an hour or so..
Pedantic issues & Impressions:
Is this big enough BigData? training an LLM I thought requires many Gigs of f…