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Because in haunted_eyeball_angry.vmt, $phong values are commented and $rimlight is missing, when Monoculus is angry, it doesn't have phong/rimlight.
```
$nodecal 1
// "$phong" "1"
// "$phong…
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```
A class should have a set of damage filtering rules to block/allow damage types.
There should be two attributes; allow and deny. The deny filter have higher
priority than allow filter.
Allow/de…
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Hello, I have a rather complex problem.
I need the Valve VPK tool to create/extract VPK files on Linux. I searched a lot on Google and found the "vpk_linux32", but it doesn't support the V1 header th…
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![image](https://user-images.githubusercontent.com/79666398/169539285-4791f94d-439b-45a2-8d31-5eb27401d84d.png)
how to fix :?
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/home/yxh/anaconda3/envs/tensorenv/lib/python3.6/site-packages/baselines/baselines/run.py
2 places:env._entry_point.split(':')[0].split('.')[-1] change to env.entry_point.split(':')[0].split('.')[-1…
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```
A class should have a set of damage filtering rules to block/allow damage types.
There should be two attributes; allow and deny. The deny filter have higher
priority than allow filter.
Allow/de…
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**Name of effect**
Potential name(s) for the effect
Random Crits or Random Critical Hits
**Duration (choose one and replace the corresponding "[ ]" with "[X]")**
- [X] Long
- [ ] Short
- [ ]…
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```
A class should have a set of damage filtering rules to block/allow damage types.
There should be two attributes; allow and deny. The deny filter have higher
priority than allow filter.
Allow/de…
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### Describe the bug
While in the middle of spectating a player or watching a run, if the "spectatee" is crouching when you exit back to normal play, your grenades will come out from where they nor…
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### Description
### Checklist
- [ ] None of the open *or* closed issues document this idea.
- [x] This is a new idea, not a bug.
- [x] This idea does not seriously affect game balance.
- [ …