-
Graphics and Gaming Development | Tile-Based Rendering – Arm Developer
https://developer.arm.com/solutions/graphics-and-gaming/developer-guides/learn-the-basics/tile-based-rendering/single-page
-
One obvious enhancement to LAS would be the use of an interactive tile-based (Google Maps, Bing Maps, Leaflet, Open Street Maps) map API to display data. This issue is a place to discuss the pros and …
-
Search and tile based on any metadata field in our schema by allowing a native SQL query in the UI.
-
Deferred rendering, is a multi-lighting algorithm which is mostly used in modern rendering system.Techniques needed for deferred rendering are based on OpenGL ES 3.0+ and upon.
The WebGL API 1.0 pr…
-
Right now you can zoom in/out as much as you want. But some maps only display limited area (i.e. Prussian map layer) or the map can't render a higher zoom level. I think would be helpful to have zoom …
-
Most of my work in Godot so far have been experimenting with random terrain and tileset based maze generators. As I'm hoping Nodot will allow using Godot as a no-code engine at least for common aspect…
-
Order tiles by # of Cities, then # of Towns, and last by no Cities or Towns. Second order criteria is the Tile #. Maybe choose via Preference the Sort Criteria.
-
## What problem does this solve or what need does it fill?
I'm currently using rs-tiled to load in a tilemap. When I load it into the engine, I need to do some processing on the data of each tile in …
-
This is created following investigations of:
- https://github.com/TAMULib/cantaloupe/issues/1
- https://github.com/TAMULib/cantaloupe/issues/2
- https://github.com/TAMULib/cantaloupe/issues/3
Th…
-
[Fastly supports soft purging ](https://docs.fastly.com/en/guides/soft-purges) which can be used to tell Fastly that a URL is stale and should be refreshed. The stale cache will still be used if the u…