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bbarker@pop-os-thelio-major:~/workspace/cosmic-term$ [2024-01-16T19:47:41Z WARN wgpu_hal::gles::egl] No config found!
[2024-01-16T19:47:41Z WARN wgpu_hal::gles::egl] EGL says it can present to the …
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### Ludusavi version
v0.25.0
### Operating system
Linux
### Installation method
Flatpak
### Description
`$ flatpak run com.github.mtkennerly.ludusavi
wp_linux_drm_syncobj_manager_v1@65: error…
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hi, i'm trying to build this on my nobara install. i think i'm doing everything right, but it fails to build. i included the output. as far as i can tell leptonica-sys fails to build and then wfinfo-…
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We have a set of tests that run for every commit, which compare the expected rendering output with the actual output:
https://github.com/QuantumBadger/Speedy2D/tree/master/test
Currently these r…
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I have a task that creates a vertical stack of animation frames, where each frame is rendered separately. If I had a separate PixmapMut for each frame, then I'd be able to render the frames in paralle…
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Hello! Working on animations for letters we came across a problem with flickering of some letter's parts during transition from one animation part to another. Moreover, from time to time it's reproduc…
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```
IWYU seems to only analyze .cc/.cpp files, however the biggest wins in terms of
compile time are found in the headers. I'm curious what it would take to be
able to analyze header files as well.
…
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```
IWYU seems to only analyze .cc/.cpp files, however the biggest wins in terms of
compile time are found in the headers. I'm curious what it would take to be
able to analyze header files as well.
…
-
```
IWYU seems to only analyze .cc/.cpp files, however the biggest wins in terms of
compile time are found in the headers. I'm curious what it would take to be
able to analyze header files as well.
…
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## Details
**Target Platform:** Any platform
Currently, as far as I understand, the most efficient method to draw a custom mesh is by using the `Canvas.drawVertices(...)` API. However, it seems li…