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Give towns a central bank, where town lord is the owner. Bank is re-created for new lords and transfers funds. Town residents can deposit into bank, which uses funds to pay for upgrades etc.
Add co…
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```
treemap with towns and statuses
```
Original issue reported on code.google.com by `laszlo.h...@gmail.com` on 22 Aug 2010 at 7:41
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When I tried to pass in "DISTRICT" or "TOWN" as an argument into the `api.locations()` function, it **cannot retrieve all of the districts** as well as **towns** of each state. Below are outputs that …
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claims made in the nether are shown in the overworld.
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![image](https://github.com/vcmi-mods/new-interface-mod/assets/38055017/4327b250-ace0-467a-a8f7-7cfc8c4eaa7e)
in fact default version didn't even has shadows.
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**Author(s)**
Drew Bennett
**Authoring Organization(s)**
State of Vermont
**Email address**
drew.bennett@vermont.gov
**Use Case Title**
ShapeStateArea and ShapeStateLength
**Use Case D…
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A major quality-of-life addition for larger towns would be the addition of 'AoE' commands.
Basically, instead of being limited to tweaking a chunk one at a time people can do like /town farm 5 and al…
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There are instances of conflict zones and towns turning to IDP camps and vice verse. Require a function introducing these changes.
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### Bug explanation
When starting multiple constructionList tasks for individual towns (not the same town), sometimes the status update does not function for some towns. Instead, the status is left a…
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### Describe your feature request or suggestion in detail
Currently the `.tele` locations across the world are pretty concentrated in Kalimdor/EK (i.e. vanilla zones) and Outland.
Map 0 (EK): 465 …