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Sometimes, some lower LODs have faces that are black when using a texture, or impossibly dark even with a white albedo color and the sun shining directly on it. I wonder if those faces have their norm…
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I am currently having a dilemma with this C++ module and the demo that uses it. People got interested in it and wanted to make a game as well, which is great. Turns out, it's my turn.
I would like to…
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What exists now
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Currently the `VoxelTerrain` node is capable of streaming the world pseudo-infinitely (up to floating-point limits). It works pretty well, with either cubic or…
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Hey this isn't really an issue but I'm fairly new and trying to make a game using voxels, how would I go about using this module? I cloned it to the module folder but how do you set up godot from the …
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Please let me know if I shouldn't be posting here. :)
This is the error that I got:
In file included from modules/voxel/voxel_mesh_updater.cpp:3:
modules/voxel/utility.h:5:10: fatal error: 'core/…
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In the TriplanarProjection material function, the final Normalize operation under the "Weigths computation" comment section is not correct according to the reference paper at http://transvoxel.org/Len…
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One nice (but advanced) feature to have would be support for voxel-based terrain, environments, or levels. There are quite a few algorithms available for converting voxels to mesh, some of which supp…