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i suggest to add (if possible) a setting to manage resolution rendering or similar settings like other shader
thank
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## System Information
- SteamTinkerLaunch version: v14.0.20240904-1
- Distribution: Nobara 40
## Feature Description
[OptiScaler](https://github.com/cdozdil/OptiScaler) support in the same fashi…
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This template is meant for usage questions of mpv.net.
Hi, I´m using mpv with 4kanime shaders and upscaling to 2160p, in mpv.net all shaders work but the video is not upscaling to 2160p. I´m using th…
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Hi there, thanks for your work !
It would be great to have GigaGan upscaling too: https://mingukkang.github.io/GigaGAN/
Some - maybe useful - implementations:
- @lucidrains's [GigaGAN - Pytorch…
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I am using flux_text_to_image_low_vram.py
As I see the generated image using pipe is passed for upscaling.
```
image = pipe(
prompt=prompt, negative_prompt=negative_prompt,
num_infer…
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is there a way to prevent `cropZoom()` from upscaling images? is this the expected behavior?
if i have an image that's 1200×800, and i pass it through `cropZoom(2000,900)`, it is upscaled with the …
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**Is your feature request related to a problem? Please describe.**
some shaders pack are slow on iris becuase require more computional power from GPU
**Describe the solution you'd like**
possibil…
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When creating an image and upscaling to 4k resolutions (4096*2304), the image seems to generate fully and goes through all iterations, then will pause and fail with the "If a critical failure occurs..…
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It seems I get a higher DPI when running with GL than with Vulkan on my Mac - on Vulkan, we seem to be upscaling from a non-native resolution.