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### Description of Issue
So I currently often have to debug files with SkelRoot / SkelAnim. The latter aside, displaying skeletons in usdview seems already hard enough. Given this file:
[BendyCy…
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Sorry for making this post here, I just haven't been able to find a USD community to do this discussion. If there is somewhere better to post, let me know and I'll remove this issue.
I've been tink…
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### Description of Issue
Transparent materials have rendering artifacts on MacOS (Metal)
https://github.com/PixarAnimationStudios/OpenUSD/assets/1727158/a48043fc-9142-4107-9e5b-9af5c619ea8c
#…
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**Describe the bug**
In you descrive a texture using a variable and the connect the variable to a texture node parameter, the plugin fails to pick that up.
**Steps to reproduce**
Steps to reprodu…
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### Description of Issue
UDIM support when using MaterialX nodes appears to be broken.
UsdPreview shaders work as expected
`usdview udims_ps.usdz`
MaterialX shaders do not correctly resolve …
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### Description of Issue
When USD is handling the material processing, shadows exhibit fine (see usdPreviewSurfaceSelfShadow.usda and screenshot).
![image](https://github.com/user-attachments/asse…
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@hybridherbst , @meshula pointed me at this great writeup of an asset! I confirmed that the monochord does not playback in usdview, but it is not a two-skeleton problem. Rather the problem is that t…
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### Description of Issue
When combining layers with different TimeCodesPerSecond values, USD automatically compensates for these differing values so all time samples from all layers are put on a cons…
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### Description of Issue
when starting usdview with --timing you get a bunch of interesting facts, including the Time to create first image. When I built usd on osx, this no longer appeared. Sunya me…
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### Description of Issue
After configuring a new PointInstancer prim, I noticed that the instances aren’t immediately visible in the viewer.
### Steps to Reproduce
1. Using UsdView python interpre…