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First of all, amazing prefab, have been wishing for something like this for VRChat in a long time. Working on implementing it on my existing world.
However in multiple occasions I feel it would be…
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Unityエディタ拡張:
- [ReportAssetBundleSize](https://github.com/KisaragiEffective/ReportAssetBundleSize) : download sizeの大まかな分析
- [MeshSplitter](https://github.com/KisaragiEffective/MeshSplitter) - [霧のお店…
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I can use the loadurlmaterial an works fine with play button, but when I "build and test" with vrchat skd images are not load. Any idea?
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# related:
- [x] #330
- [x] xxx
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Hello,
There are some community claims that a specific version of ALVR can support joy cons. Is this the case? I don't yet own Joy Cons so I'm testing things with my XBox controller for now.
Whe…
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Hello, I love the project! I tend to use the GoGoLoco manual AFK feature a lot instead of the native VRChat AFK detection, since I do not like to rely on the headset detection. I was wondering if it w…
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**Feature Description:**
So with the latest VRChat Open Beta they introduced OSC for Avatars, with it you can send boolean, integers or floats to your VRChat Avatar.
I think it would be a cool idea …
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This might sound absurd but I want to have the benefit of mix two tracking modules that can track certain things better. And vice versa:
Quest Pro's lower face tracking can track Nose Sneer, but ca…
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**Describe the bug in detail:**
Given method ` public override void OnPickupUseDown()
{
if (child)
{
child.OnPickupUseDown();
}
…