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* Uniform texel buffers permit loads on a buffer view, with value-conversion similar to image reads. See Vulkan's [13.1.5 Uniform Texel Buffer](https://www.khronos.org/registry/vulkan/specs/1.1/html/…
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vulkan is completely broken.
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OverviewVulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performan…
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MoonRay currently relies on (proprietary) NVIDIA technologies to function, and falls back to the CPU when needed. It would be better to instead support Vulkan, which also works for compute, and is an …
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Different hardware running the same algorithm may need dramatically different threads-per-threadgroup values in order to get good performance. A small device may need a small value so the register fil…
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**Issue description:**
I created a new shader file, and whenever I mouse over it, or it is recompiled it crashes the editor under DX11 mode. This does not occur under Vulkan, DX12 is untested.
E…
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Recently I update the shader to version 2. When I click 'shift'+'I', then '2', I see that it justs says (rgb), while v1 also had (luma), does this makes a difference? (It might be placebo, but I think…
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### What happened?
I used termux to compile llama.cpp with gpu. and i found that the response speed has been slower and they are all errors。
like:
![image](https://github.com/ggerganov/llama…
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Even ROG Ally has AFMF support
https://www.youtube.com/watch?v=9CwpTarQzF0
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### Background
Traditional non-tessellated 3D rendering works well when the ratio of mesh density to screen-space size is roughly constant. However, in 3D graphics, it’s common for objects to move …