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### Motivation
Rust crates should be able to abstract worker and worklet handling without requiring extra effort by the application developer. For worker and worklet creation, a URL pointing to the…
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This thread is separated from https://github.com/w3c/sensors/pull/369 (Introduce WebDriver Extension API) to discuss about supporting multiple HTTP requests for the use case of simulating a series of …
Honry updated
6 years ago
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I've seen the note about sample rate conversion in the source. However, I would have expected it to work at least on WASM without problem. Is the problem I'm seeing related to sample rates? The video …
frink updated
4 years ago
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## Describe the feature
Allow changing [outputChannelCount](https://www.w3.org/TR/webaudio/#dom-audioworkletnodeoptions-outputchannelcount) dynamically, after and separately from instantiation.
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**TypeScript Version:** 3.2.0-dev.201xxxxx
**Search Terms:** AudioWorkletProcessor
You guys have type definitions for AudioWorkletNode and such but missed the definition for AudioWorkle…
teali updated
1 month ago
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I have recently done some contract work using AW to extract real-time features and it's been surprisingly pleasant to implement it. I think we could do an internal refactor to use AW instead of Script…
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### Description
As an author of a library needing both Web Workers and Audio Worklets I want to provide developers (consumers of my library) using Vite, but also WebPack an easy integration of my lib…
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**Describe the issue**
There are several globals such as `TextEncoder`, `TextDecoder` and `URL` which seem to have been intentionally left out of `AudioWorkletGlobalScope`. However, these are speci…
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I'm thinking of the correlation of the spectra in each channel (I guess in multichannel we make the user pick the channels), and then the centroid of that correlation.
All our features so far are b…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior
No audio stream has been captured.
In the script, The AudioContext, getUserMedia, createMe…