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Hello,
A known limitation and significant design choice in Windows is the hardcoded limit of 64 (MAXIMUM_WAIT_OBJECTS) waitable objects in all kernel wait primitives (WaitForMultipleObjects and all…
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# Provide required information needed to triage your issue
Every-time getOOXML is called on the same document, with the same range, without any user edits the value of `w14:paraID` are randomise…
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Hi,
I had tried hundred times compiling stepmania solution but failed.
There are lots of error such as following, over and over when compiling 'stepmania' project that I generated form CMake.
…
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```
What steps will reproduce the problem?
1: Start multiplayer, select 2 players
2: Go to Capture the Flag section
3: Start the game on any fases
What is the expected output? What do you see inst…
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```
What steps will reproduce the problem?
1: Start multiplayer, select 2 players
2: Go to Capture the Flag section
3: Start the game on any fases
What is the expected output? What do you see inst…
-
```
What steps will reproduce the problem?
1: Start multiplayer, select 2 players
2: Go to Capture the Flag section
3: Start the game on any fases
What is the expected output? What do you see inst…
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```Zero-K.exe Information: 0 : Checking for self-upgrade
Zero-K.exe Information: 0 : PackageRefresh complete - packages changed
Zero-K.exe Information: 0 : Querying default engine
Zero-K.exe Inform…
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```
What steps will reproduce the problem?
1: Run a disk image normally.
2: Close program
2: Go into cfg file and set LoadDefaultImage = 1
3: Start program.
What is the expected output? What do yo…
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```
What steps will reproduce the problem?
1: Run a disk image normally.
2: Close program
2: Go into cfg file and set LoadDefaultImage = 1
3: Start program.
What is the expected output? What do yo…
-
```
What steps will reproduce the problem?
1: Run a disk image normally.
2: Close program
2: Go into cfg file and set LoadDefaultImage = 1
3: Start program.
What is the expected output? What do yo…