-
I'm working on my own version of an open source project and somehow introduced memory leaks. (Tools didn't help in diagnosing).
I'm trying to integrate GC into the application, but it hangs on `GC_…
-
Current git master HEAD and also tag `gc7_4_2` fail with error `Assertion failure: reclaim.c:314` almost immediately, on a certain complex app, when I build bdwgc with
```
./configure --enable-cplusp…
linas updated
6 years ago
-
Build link: https://travis-ci.org/ivmai/bdwgc/jobs/425865062
Source: master (or 8.0.0)
Host: Linux/x64
How to build and run: ./configure --enable-gc-assertions --disable-munmap && make check CFLA…
ivmai updated
6 years ago
-
If I were to have this GC linked against a programming langauge I wrote, would there be any license worries?
libatomics seems to be GPLv2, but bdwgc itself seems to be similar to MIT/X11.
Is the…
-
I'm running into the fabled error:
```
GC Warning: Out of memory - trying to allocate less
Insufficient memory for GC_all_nils
```
when running crystal language binaries from within a Google Clou…
-
Environment: Google Cloud Function / 2 GB in-ram file system / unknown (probably debian) 64 bit linux / crystal binaries called via Node.js.
I'm running into the fabled boehm-gc error:
```
GC War…
-
I'm getting an "ArgumentException: path" when I try to delete cache through the `Mapbox -> Clear Caches -> All` menu. It started happening after upgrading to version 1.4.0.
* Unity version: 2017.3…
-
Source: latest master
Host: Ubuntu/x64
How to reproduce: ./configure --enable-werror --enable-gc-assertions --disable-parallel-mark --disable-thread-local-alloc && make -j check CFLAGS_EXTRA="-D FIN…
ivmai updated
5 years ago
-
Currently i'm trying to embed CefSharp in Unity 2018.2.6f1 Personal by using WinForms.
But i'v failed to create even minimal working example.
Is there a way to use CefSharp inside Unity? (CefGlue is…
-
Issue 241 said: "I'd also recommend you to ask debian guys to upgrade libgc to 7.6.8."
OK, I just had a go at this to see if it was easy, and it mostly is, but there seems to be an API change: thes…