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## Bevy version
0.5
## Operating system & version
ArchLinux
## What you did
The following code crashes the engine:
```rust
use bevy::prelude::*;
fn main() {
let mut app_buil…
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I found this incredible crate and use it for some cool game dev, it was really fun!
However, I also worked with the newly released `bevy_tweening` crate and [needed a way to detect the end of anima…
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There are some nice profilers like https://optick.dev that can give very detailed and accurate captures for performance. Providing a way to add this instrumentation within the engine would be helpful …
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**What problem does this solve or what need does it fill?**
A Cooldown is like a timer except it's `available` when constructed and a `reset` make it available again.
The `Timer` struct currentl…
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Animation permeates almost everything in gamedev. First, we should add a general purpose code-first animation system. Then later we can add a property-based timeline system that can be saved to a conf…
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https://github.com/johanhelsing/matchbox: "Painless peer-to-peer WebRTC networking for rust wasm"
Also is there any way to use a custom signalling service?
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**Steps to reproduce:**
1. add these crates to Cargo.toml
```toml
vulkano = "0.28.0"
vulkano-shaders = "0.28.0"
```
2. add this to main()
```rs
mod cs {
vulkano_shaders::shader! {…
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## What problem does this solve or what need does it fill?
I'm writing a game which is turn-based, with one player and (potentially many) NPC "players." In terms of control flow, think Civilization…
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### Is there an existing issue for this?
- [X] I have searched the existing Issues
### Current Behavior
For MySQL databases, the `set_dynamic_settings` util always sets the MySQL test databas…
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# Newsletter 29: December 2021
###### tags: `newsletter`
**Editors**: @ozkriff, @17cupsofcoffee, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Game…