-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
```
Gamekit is in very good shape in term of graphics and model pipeline (work
directly with Blender file) now but the physics support is quite limited.
For example, no compound shape and constraint…
-
I spoke with Joseph and it sounds like Famous does not currently allow for animations of meshes (imported OBJ's).
Being able to animate these is a must for high quality game development.
It looks li…
-
The vehicle rigid body is duplicated when the scene is "restarted". Does not happens with normal rigid bodies.
Press 'R' to restart the scene: [vehicle.zip](https://github.com/armory3d/armory/files…
-
```
What steps will reproduce the problem?
1. download svn repo
2. cmake svn repo
3. use generated svn repo
What is the expected output? What do you see instead?
Expected: Something functional. Inste…
-
**Describe the bug**
DCCSI menu's not active in Editor
DCCSI has bug assuming bootstrap.setreg exists
DCCSI wont' load/override with Blender settings.local.json
**Assets required**
N/A
**Ste…
-
"mix shader" node is "supported" as it is available in the selection menu when RPR is in use and has no exception listed [here](https://radeon-pro.github.io/RadeonProRenderDocs/en/plugins/blender/sh…
-
```
What steps will reproduce the problem?
1. download svn repo
2. cmake svn repo
3. use generated svn repo
What is the expected output? What do you see instead?
Expected: Something functional. Inste…
-
```
What steps will reproduce the problem?
1. download svn repo
2. cmake svn repo
3. use generated svn repo
What is the expected output? What do you see instead?
Expected: Something functional. Inste…