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On jobs that repeatedly re-submit, I tend to get this error:
```
sh: warning: shell level (1000) too high, resetting to 1
```
This appears to come from the `SHLVL` environment variable. While the …
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The Benchmarks workflow failed on 2024-09-01 09:42 UTC
The most recent failing test was on macos-latest py3.9 Qt
with commit: 7e1d5ceee6ecf335b8dfcee75b84a1eba47672d2
Full run: https://github.com/na…
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### Checklist
- [X] I have searched for existing issues for issues like this one. The issue has not been posted.
- [X] I have provided reproducible steps. (No "as the title says" posts please. *…
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### What is the URL of the page with the issue?
Any package with constants, but https://pkg.go.dev/time is a good example.
### What did you expect to see?
The ability to browse to an anchor l…
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### Did you test the latest `bugfix-2.1.x` code?
Yes, and the problem still exists.
### Bug Description
When using FT_MOTION, the stepper pauses an instant with intervals of about 1.2-1.3 seconds. …
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I threw together a cobble generator in a test world. I gave it a pickaxe, then used my own in an attempt to teach it what to do. The golem just makes noises constantly, rotates its head every time I b…
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Hi,
I am constantly using `jhack tail` to understand the deployment progress and monitor the internal charm activities.
Example:
![Screenshot from 2024-05-23 12-20-31](https://github.com/canon…
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Hey,
So, in issue #29 I wrote that I cannot compile the project correctly after adding UnrealImGui to a project created in Unreal Engine 5.4.2.
I'm still getting errors releated to ImPlot "overf…
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I tried using tmux's `monitor-activity` setting to mark a background window containing iamb when something changes, but this seems to trigger the instant I move off the window. I wonder if iamb is con…
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it outputs vga fine but makes the sprites look like tv static. also how do i build a VGA version but with usb serial. i dont like having to constantly run `*output 15` every time i make a typo. also, …