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```
Implement FramebufferGL and DefaultAttachmentGL.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on 22 Jan 2015 at 6:50
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```
Implement FramebufferGL and DefaultAttachmentGL.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on 22 Jan 2015 at 6:50
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[Descriptor indexing](https://docs.vulkan.org/samples/latest/samples/extensions/descriptor_indexing/README.html) allows shaders to access resources in a natural and flexible way, while further elimina…
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```
Implement the FenceSyncGL and FenceNVGL classes.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on 22 Jan 2015 at 6:54
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When I first install the library and then generate a project using the standard OFX project generator with it, compiler generates the error:
```
Unknown Type Name ID3D1xDevice
```
If I then compile…
ghost updated
8 years ago
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```
See http://bonzaisoftware.com/water_tut.html for details
```
Original issue reported on code.google.com by `fishy.co...@googlemail.com` on 23 Oct 2008 at 9:01
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There was an error while initializing your video card.
Please do not file this error as a bug! Use the web page below to troubleshoot this problem.
http://old.stepmania.com/stepmaniawiki.php?ti…
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Stability of OpenGL support on Windows is apparently lacking and seems to conflict with the Steam Overlay more than I'd like, even when it does work.
This is going to mean a few things:
- A full inte…
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In visual studio, when I lanch the app in Release mode, x86, Device:
- Metadata file Assembly-CSharp-firstpass.dll not found
- Could not write lines to "obj\x86\Release\Release\Assembly-CSharp-first…
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For example:
```
uniform sampler2D baseColorTexture;
```
That's fine for OpenGL.
But Vulkan needs to split the sampler from the texture, and use the sampler2D builtin to combine them at sampling …