-
Hello -- the build seems to complete correctly. After I install the bitstream and load the firmware, I see the LiteX banner, and then nothing after this:
```
--============= Liftoff! =============…
-
Hello!
Thanks for making this extension for K6.
Is there a way to integrate debugging? I added a teams webhook and it says every time 400 Bad request.
I would like to see the complete request that …
-
It would help to add Sentry to the CLI for future debugging purposes.
However, probably not every user wants the CLI to send Sentry reports - for privacy reasons. So we need some kind of opt-in / o…
-
Is there any way to turn on additional processing and communications output so we can see if KSK is actually communicating?
If so, what is it?
In not, can some be added?
-
Thanks for your great efforts so that I can use your code to build a new structure upon DeepLabv3p easily. But I do find a few bugs inside your code. I found them by debugging line by line.
In my ow…
-
# Description
Currently, game logic is hardcoded and can't be controlled ingame. This is kind of annoying when developing and debugging.
A solution would be to add an ingame debug menu, maybe att…
-
https://msdn.microsoft.com/en-us/library/ms228992(v=vs.110).aspx
-
A debug level flag might be nice for logging.
-
```
Could you add eg. '-debug' flag which will enable generation of JavaCPP_log
calls with JNI method name as parameter to all methods. Such debug output would
be useful on method begin and just bef…
-
```
Could you add eg. '-debug' flag which will enable generation of JavaCPP_log
calls with JNI method name as parameter to all methods. Such debug output would
be useful on method begin and just bef…