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Hi there, so anyways I have a few questions about the ti constructor library. 1. How do I add backgrounds to my project? 2. Is the link cable supported for multiplayer games? 3. How do I add 2 or more…
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```
Now that we don't use OpenGL instant drawing anymore, we can't have multiple
viewports without deal with multiple contexts.
This is something I have to do in the future: Separate shared contexts…
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```
What steps will reproduce the problem?
1. _ocrProcessor.Apply(image_object)
2.
3.
What is the expected output? What do you see instead?
I expect it to accept any image of type System.Drawing.Imag…
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```
What steps will reproduce the problem?
1. _ocrProcessor.Apply(image_object)
2.
3.
What is the expected output? What do you see instead?
I expect it to accept any image of type System.Drawing.Imag…
-
```
What steps will reproduce the problem?
1. _ocrProcessor.Apply(image_object)
2.
3.
What is the expected output? What do you see instead?
I expect it to accept any image of type System.Drawing.Imag…
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*Migrated from SourceForge*
Author: tklxfiguser
Timestamp: 2016-09-15 11:16:30.275000
https://sourceforge.net/p/pgf/feature-requests/_discuss/thread/2801ad46/c628/attachment/f.tikz
As the new maintai…
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## Type of issue
[X ] Bug
[ ] Question (e.g. about handling/usage)
[ ] Request for new feature/improvement
## Expected Behavior
Should be able to create new QRCode Object by passing in QR…
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Francois,
It is great that you are making these widgets.
I really wanted to use it.
I am trying to avoid using large stacks like d3. And, I am just adding in svg.js and have been looking at s…
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I'd like to know if you have any recommendation for obtaining the polygon coordinates back from the draw polygon method. So far, I am able to get the user to draw a polygon but I cant seem to find a m…
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```
Now that we don't use OpenGL instant drawing anymore, we can't have multiple
viewports without deal with multiple contexts.
This is something I have to do in the future: Separate shared contexts…