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```
Is it possible to create Geo array, like floatArray, intArray functionality!
it would be perfect!
```
Original issue reported on code.google.com by `vuxs...@gmail.com` on 9 Dec 2011 at 9:47
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```
Is it possible to create Geo array, like floatArray, intArray functionality!
it would be perfect!
```
Original issue reported on code.google.com by `vuxs...@gmail.com` on 9 Dec 2011 at 9:47
-
```
Is it possible to create Geo array, like floatArray, intArray functionality!
it would be perfect!
```
Original issue reported on code.google.com by `vuxs...@gmail.com` on 9 Dec 2011 at 9:47
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Create a topologically-connected trail network
## Outline
1. Get approximate trail geometry from any source. Say Halfmile or even USFS for the PCT, etc for other trails.
1. Using the approximat…
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`evalf` has a first argument of correct number of decimal digits, `_eval_evalf` instead has number of binary digits. Parts of this is solved in #22325 but there are some cases in `codegen` that was no…
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The `Slabikar.otf` works in XeLaTeX and Tectonic, but not in LuaLaTeX:
```console
$ git clone https://github.com/certik/slabikar-otf.git
$ cd slabikar-otf/examples/tex
$ cp ../../Slabikar.otf .
$…
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maybe we should add some decomposition to the generated code?
for example, in addition to the default export, also export each model and texture separately, by name.
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This OCCToX3D project is actually wider than a simple technological way from OCCT to X3D. I would have named this project BRep2X3D since the major issue is, IMO, this one : what are the rules to conve…
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**Describe the bug**
Hi there. Thanks for this handy package!
I just got an minor error that couldn't blend certain points into the road network:
![image](https://github.com/luukvdmeer/sfnetworks…
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When I generate terrain mesh is significantly slows scene saving so would there be possibility to make HTerrain node able to work with NavMesh? By work I mean could there be support for navmesh detect…