-
```
Calling SHConstructCompiler with the wrong output will cause a crash. This is
caused because ConstructCompiler in CodeGenHLSL.cpp or CodeGenGLSL.cpp return
NULL, which is dereferenced in line 1…
-
```
In my current pallication I use cocos to move sprite along paths really slowly.
and the default
behavior of CocosNode::transform which cast every floats into int before
sending them to GL is
p…
-
```
not sure what it is, if its the wow combat log or the parsers but i
initially saw this on stasiscl and then recreated it on wmo. what is
happening is its catching my typhoon casts and i know they …
-
```
What steps will reproduce the problem?
1. Load an animated model, such as Oto
2. Attempt to cast rays on it as it animates
3. The rays will cast as if the model is still in its first frame.
What …
-
```
What steps will reproduce the problem?
1. Load an animated model, such as Oto
2. Attempt to cast rays on it as it animates
3. The rays will cast as if the model is still in its first frame.
What …
-
```
What steps will reproduce the problem?
1. Load an animated model, such as Oto
2. Attempt to cast rays on it as it animates
3. The rays will cast as if the model is still in its first frame.
What …
-
```
What steps will reproduce the problem?
1. Load an animated model, such as Oto
2. Attempt to cast rays on it as it animates
3. The rays will cast as if the model is still in its first frame.
What …
-
```
What steps will reproduce the problem?
1. Load an animated model, such as Oto
2. Attempt to cast rays on it as it animates
3. The rays will cast as if the model is still in its first frame.
What …
-
Attempting to set the topology.message.timeout.secs config value results in a class cast exception:
```
java.lang.ClassCastException: java.lang.Long cannot be cast to java.lang.Integer
at backtyp…
-
If the Google devices connect via a VLAN or similar and don't have mDNS paths back to the HA network, they are not added. The Google cast addon for instance gets around this by having an option to li…