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### Answers checklist.
- [X] I have read the documentation [ESP-IDF Programming Guide](https://docs.espressif.com/projects/esp-idf/en/latest/) and the issue is not addressed there.
- [X] I have up…
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We would love to get your feedback and ideas for UIkit 4. Just post them here.
The focus of UIkit 4 will be on refactoring and modularizing the CSS and JavaScript architecture using the latest tech…
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### Search before asking
- [X] I have searched the YOLOv8 [issues](https://github.com/ultralytics/ultralytics/issues) and [discussions](https://github.com/ultralytics/ultralytics/discussions) and fou…
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### Feature request
TGI provides some valuable metrics on model performance and load today. However, there are still a number of missing metrics, the absence of which poses a challenge for orchestr…
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ability to hv a custom shader file apply to certain/all layers
> eg: a grayscale shader that removes all color from screen
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Hello!
I have started a new project and am looking for a way to transmit 10(or 12)bit monochromatic depth camera data.
One way I thought would be 10bit hevc using avcodec.
I am sending from a …
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sorry if i'm missing something, but i can't get things to work with `safetensors`
goal is simple - provide loading progress bar while large model is loading and still load it to designated device…
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In this proposal we discuss exposing a new protocol that allows serving many Redis clients over a single TCP connection. Using such a protocol achieves similar performance to a pipeline mode while mai…
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This is the new NVMe server, so there are bound to be some tweaks and work-arounds needed to get the best performance.
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### Describe your bug here.
I Tried Using The blend.frag but when I use it, it crashes my game (i use psych engine 0.7.3 in win11)
[openfl.display.Shader] ERROR: Error Compiling fragment shader
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