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### Problem
For some time ago Minetest stopped being a simple game to become a engine that facilitates making dreams come true, but I miss colored lights, which could be supplied by adding light po…
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The Lights Out non-combats at Spookyraven Manor don’t take any turns or resources, apart from the final stages. It’d be nice if sl_ascend advanced to the aforementioned stages (when possible) during a…
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```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
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```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
What steps will reproduce the problem?
1. Running Arduino with Adalight PDE on Win 7x64, I can get the Adalight sample
with processing working but RBG is showing up as RGB. Can someone let me kn…
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```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…
-
```
[Reported against r13 running on beta 0.9 emulator]
Pressing L to toggle the lights display doesn't work.
Cause is the following code in the GlobalTime.onKeyDown method:
// If we're not…