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**Is your feature request related to a problem? Please describe.**
Nope!
**Describe the solution you'd like**
Being able to put a Chest in the middle of the maze autoamtically, either from a …
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Hi, Great environment. Just wondering, is there a PPO baseline available for this environment?
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Please create a basic concept for playground generation.
- Maze? Random? Predefined segments linked with each other?
- Spots for Ressources? How much per Block?
- Different elements for tiles?
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It might incredibly inflate file sizes, but if it looks good, it would be possible to reduce maze sharpness to make it feasible.
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I think it maybe better to have many maps, not only just copy the map you want to play to data/map1.maze
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https://github.com/mamitann/ProjExD/blob/ed1ff37184dbcd3034a99dc4174ff8d44a82a5f5/ex03/maze.py#L13
この部分のプログラム参考になります!
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```
What steps will reproduce the problem?
1. Go into Maze
2. Start e.g. DFS
What is the expected output? What do you see instead?
In Maze or Tower, when the model turns and plays a turning animatio…
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```
What steps will reproduce the problem?
1. Go into Maze
2. Start e.g. DFS
What is the expected output? What do you see instead?
In Maze or Tower, when the model turns and plays a turning animatio…
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```
What steps will reproduce the problem?
1. Go into Maze
2. Start e.g. DFS
What is the expected output? What do you see instead?
In Maze or Tower, when the model turns and plays a turning animatio…
-
```
What steps will reproduce the problem?
1. Go into Maze
2. Start e.g. DFS
What is the expected output? What do you see instead?
In Maze or Tower, when the model turns and plays a turning animatio…