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### Issue description
For a given seed, trees should be generated in the same place every time; however, it becomes obvious with some experimentation that it's dependent on the order in which chunks …
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**为了防止被滥用,目前仅仅支持一次同步一个镜像**
**Issues 必须带 `porter` label,** 简单来说就是通过模板创建就没问题,别抖机灵自己瞎弄。
**标题必须为 `[PORTER]镜像名:tag` 的格式,** 例如
- `[PORTER]k8s.gcr.io/federation-controller-manager-arm64:v1.3.1-beta.1`…
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## Description
The server should store players' data in a LevelDB database instead of dumping them into lots of .dat files on the disk.
## Justification
The current system of playerdata storage u…
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## Description
I had the idea to make texture packs easier to add, i.e. like a Block or an Item to be able to add it directly in the Manager (Factory for block / item).
## Justification
Si…
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## Description
A new API for block-entity collision detection should be implemented allowing plugins to run code when a specified block is in collision with an entity. The API should not depend on …
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### Issue description
Blocks are cached at the world level to improve performance of accesses. This is problematic because `getBlock()` does not clone or remove blocks from the cache, so if they are …
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@zhuowei can you make blocks and items visible on multiplayer but not on servers?
ghost updated
8 years ago
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Fixed already in ImagicalMine: https://github.com/ImagicalCorp/ImagicalMine/commit/c3146346019e48cf8f9ed563ee3890dc213c2945
https://github.com/ImagicalCorp/ImagicalMine/commit/f137aaadad11c7ce424d7c45…
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my dog is very ill and needs protection only you cn help me pls
i will pay 23 robox pls
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Hello. When using the MultiWorld plugin, the flying text stays in place and doesn't disappear anywhere. For example, the top stats are in the world file, and when I want to go to world20 via the Multi…